Progress Bar AS 2.0
Progress Bar AS 2.0 The Flashtuning Progress Bar component monitors the progress of loading content from multiple sources.

The source can be any Flash object that loads data (eg: Movie Clip, XML, Sound, Loader).

This component is available for:
Flash MX 2004, Flash Mx Professional 2004, Flash 8, Flash CS3, Flash CS4 / ActionScript 2.0.

Check the online QUICK START GUIDE tutorial for a simple, generic use scenario that you may wish to perform to get familiarized with the component.

NOTE:
Download TRIAL VERSION by following the link below ( the trial version has a limit of max three target objects and watermark attached, as a trial limitation). There are no restrictions on the full version.

 

Free Download:

 

Preview Examples:

Manual mode (simulation) example

Comments for User Interface >> Progress Bar AS 2.0
Flashtuning
Flashtuning
08-26-08

FREQUENTLY ASKED QUESTIONS

How can I access the component's Flash Help Book?

The component comes with a built in Help Book with all the supported methods/properties and events explained and you can access the files via the Flash Help Panel. You will find the book under the name Flashtuning Progress Bar or you can perform a search under the flashtuning or adjacent keyword and the documentation files will be automatically displayed.

How can I change and where the skin elements? Where can I find them?

The skin elements can be found in the trial package / assets folder. You will find how you can change the skin elements in the Help Book / Customizing the FtProgressBar section.

What does dynamic/run-time customization means?

The customization of the component is either skin or color based and you can dynamically alter the look of the components at run-time using these properties to get one or more component instances having a different look.

If you are using the skin properties you need to have the Progress Bar assets symbols in the library exported for ActionScript.

You can find what skin and color properties are supported in the Help Book / Customizing the FtProgressBar component section.

What kind of objects can be set as targets for the Progress Bar?

The Progress Bar supports any kind of object that states the amount of current loaded data and total data (eg: Movie Clip, XML, Sound, Loader, Flashtuning Table Renderer).

Where can I find a Quick Start Guide for the component?

You can check the Advanced Progress Bar Component for Flash - Getting Started available in the Tutorials area. This guide is also available in the component download package.

Why does the content load before the Progress Bar displays a completed progress?

The Progress Bar fill animation is tween based (each Progress Bar step fill animation duration depends on the value set for the easeDelay parameter).

To prevent the loading content being displayed before the actual Progress Bar completes the fill animation hide the visual objects by default and implement the onProgress and onLoadComplete events to handle the loading objects status and perform various actions.

Check the Sample 1 included in the Downloads area of the component for a better understanding on how the Progress Bar works.
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