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This quick start guide presents the Flash components installation steps. This is the first quick start guide from the Flashtunig quick start guide series that will follow, related to Flashtuning components in particular (since I'm focused more on this side of things) and other general Flash development related aspects. |
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Outlined below is the first step that you may wish to perform to get familiarized with the component creation process. The goal for the following tutorial is to create and test the symbols and functionality for your future Progress Bar component. |
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Outlined below is the second step that you may wish to perform to get familiarized with the component creation process. |
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Outlined below are the steps that you may wish to perform to get familiarized with the component creation process. The goal for the following tutorial is to create and test the symbols and functionality for your future Progress Bar ActionScript 3.0 based component. |
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The Scroll Bar component should now be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the component. |
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The Flashtuning Table Renderer component should now be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the component. The goal for the following example is to set up a simple table. |
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For this tutorial the component should be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the component. |
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Your component should now be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the 3D Rotate component. |
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For this tutorial you need to have the 3D Scene component installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the component. |